✔ Fall of the Collars

There's a new Sheriff gang in town.

After helping Chef Cook, we decided to agree to free Saltspocket from the Collars gang.

Part 1: Find more allies
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  • Part 1: Find more allies.

When going for a war, you'll need resources and allies to win.


Part 2: Neutralize the lieutenants
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Lower the morale and bring confusion by taking out the most influent and important people.


Part 3: Plan the assault
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Preparation is the part where the victory is already decided.


Final part: Assault the Collars' HQ
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  • Final part: Assault the Collars' HQ
    • Set up the backlines (for infirmary).
    • Reach out the HQ with the troops.
    • Find a way to breach through the outer walls.
    • Defeat Henmuri Bonefury.
      • We avoided the fight and headed directly to the Cellar.
    • Enter the HQ through the Cellar entrance.
    • Go your way through the Bal Room.
    • Neutralize people in the Bal Room
    • Open the main door for the army.
    • Free Jil (Grappi's request)
      • She seems held at the treasury.
    • Free Father Thatch and the healers/magic users.
      • Free the remaining magic users.
      • If we manage to free them, they would be able to help us.
    • Neutralize the remaining lieutenants.
    • Neutralize/Kill Mr. Laughton.
    • Neutralize/Kill Lord Wringer.

The last part, executing the plan and harvesting what we've done so far, where we either do it or fail it. No half measures.


The aftermath
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  • The aftermath
    • Decide what to do with the town
    • Get your part of the share from Chef Cook

The consequences of our choices, for the best and the worst.

Rewards

10k gold
Free unlimited coffee from the future Chef Cook's shop. ☕